clock menu more-arrow no yes

Boldly going where no VR game has gone before

That’s where Ubisoft’s VR game, Star Trek: Bridge Crew, is headed with the help of IBM Watson.

This advertising content was produced in collaboration between Vox Creative and our sponsor, without involvement from Vox Media editorial staff.

For the last 60 years, researchers have continued their mission to create a computer that understands naturally spoken language. Because the thrill of an immersive game is the immersion itself, having to break away and revert to manual navigation takes away from the experience.

But thanks to voice control, the experience is seamless. That’s what Watson Speech to Text and Conversation services bring to the table. By infusing AI technology into the game, players can seamlessly complete missions online, with both AI characters and human partners while staying fully engaged. You can also experiment with voice-controlled objects and begin to develop your own game, as well as test out the same software the game uses in the IBM VR Speech Sandbox. Here is how Ubisoft’s VR game, Star Trek: Bridge Crew, is enhanced with Watson tool.

Paid Content From  logo